Quick Journey Video games launches its first multiplayer title, Model



Quick Journey Video games this week launched its new VR first-person shooter/hide-and-seek sport, Model, on the Quest Retailer and Steam. That is the studio’s first multiplayer title, in addition to the primary unique sport developed in-house since 2019. It’s been in early entry for a time on the Quest 3, and at launch it comes with crossplay and customized modes. GamesBeat each performed the sport and spoke with Quick Journey’s CEO on the launch of its new IP.

Quick Journey has labored on VR titles for a number of years, however most lately it’s printed video games based mostly on Paradox Interactive properties: Cities VR, Ghost Indicators: A Stellaris Sport and Vampire: The Masquerade — Justice. The studio additionally publishes VR titles made by different studios, together with 2024’s Mission Demigod by Omnifarious Studios. Model, however, is considered one of Quick Journey’s personal new properties.

GamesBeat obtained the possibility to preview Model’s gameplay earlier than its launch. It’s primarily a mix of hide-and-seek and freeze tag: One facet performs Brokers, people with sensors who search ranges during which different people are frozen in time. The opposite facet performs Mannequins, alien beings who can pose as frozen people, however can’t transfer as soon as they do. Brokers attempt to search out and shoot Mannequins, whereas Mannequins attempt to contact Brokers. Whichever facet “tags” the opposite group out wins that spherical.

I performed each side throughout my preview, and each side had their strengths. The Model gameplay is a enjoyable train in seeing how a lot one can appear to be an NPC — and the maps are populated be sufficient of them that I doubt any participant will be capable of memorize all the precise NPC places. Nevertheless, it additionally requires persistence, as Mannequins are very seen after they break stealth in line-of-sight. The Agent gameplay, in the meantime, looks like enjoying the protagonist of a horror sport.


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Quick Journey on making its first unique multiplayer title

GamesBeat additionally spoke with Oskar Burman, Quick Journey Video games CEO, about Model’s growth and inception. Based on Burman, the idea of posing was one of many founding concepts behind the sport: “We had this nice concept of posing, and that you just wanted these poses that you could possibly solely do in multiplayer. Mixing that with a multiplayer part, that mainly turned in Model. We began prototyping the sport about three years in the past, with a really small group that ideated quickly and examined out actually various things… We’re so completely happy to be again in our personal IP once more. We’re sort of again to our unique causes for founding the corporate.”

Burman added that the founders of Quick Journey had beforehand labored on multiplayer titles at DICE, including that, when the corporate entered the market, many video games have been comparatively quick. “This was 2016, 2017 that the primary VR wave occurred. And lots of, many video games have been half-hour to an hour, and then you definitely have been accomplished with them. And we felt like, if that is ever going to be an amazing gaming market, then there must be longer ‘actual video games’… During the last couple of years, we’ve seen a lot of actually nice multiplayer video games in VR take off. You’ve reached this essential viewers of players which might be searching for multiplayer video games. So we’re actually completely happy to have the ability to now, you understand, go into multiplayer as a result of we predict the market is prepared for it.”

Burman expanded that the marketplace for VR titles has expanded within the previous yr. “There’s been an inflow of a youthful demographic coming into the VR video games house and searching for these sorts of multiplayer, social playground experiences, and I feel Model may match fairly nicely there. However there’s additionally the demographic that we now have all the time been constructing video games for: The hardcore VR players, who hopefully additionally discover one thing attention-grabbing on this sport. I feel these two audiences ought to be capable of like this sport. It’s undoubtedly a really attention-grabbing time within the VR gaming house proper now.”


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