Amber acquires Madbricks sport studio in Colombia



Amber, a online game growth company, has acquired the Colombian sport studio Madbricks.

This acquisition marks the vanguard of Amber’s new initiative to foster a collaborative strategy to co-development, because it seeks to develop its world workforce by integrating exterior studios. Amber focuses on exterior growth, or making video games for different sport firms.

“We have now been Colombia as a marketplace for expertise for a few years. We have now labored with Madbricks on a few initiatives already so we have now a protracted standing relationship with that studio. hey are a trusted companion. And much more than that, they’re very culturally suitable with us,” stated Mihai Pohonțu, CEO of Amber, in an interview with GamesBeat. “One one of many issues that’s core to Amber’s values is our funding in group. And Madbricks has the identical imaginative and prescient.”

Primarily based in Bogotá, Colombia, Madbricks has specialised in co-development and full growth throughout a number of genres and platforms over the previous ten years.


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“We had been impressed by the dedication and professionalism of the Madbricks workforce throughout our previous collaboration, so this acquisition is a pure subsequent step in our relationship. Rising markets are a part of our DNA, and Madbricks will solidify our presence within the South American video games business panorama,” stated Pohontu.

Throughout that point, it has grown to roughly 40 staffers, and has efficiently shipped video games on each main platform from cellular to PC and console, solidifying its place as a number one studio within the rising gaming panorama of Colombia and South America.

Pohontu famous that Miguel Benavides, CEO at Madbricks, is head of the Colombian Videogames Affiliation, COVA, which has greater than 30 sport studios. Benavides has been attempting to develop the academic base of sport expertise in Colombia in order that the business can develop. That’s the same technique to what Amber has performed in different international locations.

Pohontu stated that Amber has helped practice hundreds of sport builders in Mexico and it will like to do the identical in Colombia.

“In that, we’re very a lot aligned with Madbricks and their management. That’s one thing that may occur through the years. Latin America is among the hottest rising areas in sport growth in the present day. So there may be lots of vitality and lots of funding going into Latin America,” Pohontu stated. “Clearly, they’ve the nice benefit of being aligned with the U.S. and Canada, that are very robust sport that markets, but additionally in sports activities, particularly, because it pertains to Colombia.”

He added, “The factor that impresses impressed me all the time concerning the location is that they’ve such a wide selection of indie studios and native sport builders are eminently artistic. In order that they positively punch above their weight when it comes to creativity.”

In that means, Pohontu stated that Madbricks and Colombia remind him of Romania, the place Amber began.

Madbricks management workforce

Madbricks management workforce.

The acquisition builds on the 2 events’ profitable collaboration, as Amber and Madbricks have labored collectively up to now on varied initiatives with nice outcomes.

“For Madbricks, changing into a part of Amber means greater initiatives and the chance to study from a developed group like Amber,” stated Benavides, in a press release. “We satisfaction ourselves on our capability to generate a fast-paced excessive manufacturing worth pipeline, and we imagine that becoming a member of Amber, with its huge, world sources, will tighten our effectivity even additional and permit us to totally understand our imaginative and prescient for the corporate and native business.”

Based in 2013 in Bucharest, Amber is a sport growth company structured as a community of studios with totally different specializations, providing a variety of online game growth options, together with full product supply, co-development, platform conversion, stay operations, and assist companies. Amber at the moment employs greater than 850 workers and, by means of its companions, maintains a worldwide expertise community of three,400 specialists.

Mihai Pohontu is CEO of Amber.

Amber has labored or continues to work with the preferred gaming firms: Amazon, King, Large Fish Video games, Disney, N3twork, Rovio, Warner Media, and That Sport Firm.

Amber has developed video games corresponding to Tetris Beat, Tremendous Spy Ryan, System E: Excessive Voltage, PositronX, and Hyperlink Twin, and has contributed to growing profitable titles corresponding to Sky: Youngsters of Gentle, Nascar Warmth 5, Secret Neighbor, Wild Issues and others.

Amber is headquartered in Bucharest and has places of work in Botoșani, San Francisco, Los Angeles, Guadalajara, Bogotá, Montreal, Manila, and Kyiv.

With a monitor file of making video games for Voodoo, ByteDance, and Most Video games, Madbricks has earned a repute for delivering top-tier gaming experiences that resonate with audiences worldwide.

Their titles have offered a whole lot of hundreds of models throughout varied platforms, showcasing their versatility and proficiency in sport growth. From console to PC and cellular, Madbricks has shipped video games on each main platform, solidifying its place as a number one drive within the world gaming panorama.

Pohontu stated that prices of operating a sport studio in Colombia are about 20% cheaper than Amber’s operations in Japanese Europe, which already is way cheaper than locations just like the U.S. and Canada.

He stated the corporate plans to develop the studio in Colombia, simply because it did after buying a small studio in Guadalajara, Mexico. That studio began with 25 folks and it’s now greater than 200, and there are established instructional establishments within the native sport group too.

“We imagine that the identical sample will happen in Colombia,” Pohontu stated.

Pohontu stated that Colombia has political stability and that issues. That’s one of many first issues that Amber appears for when it searches for companions. It additionally appears for homegrown expertise and established studios, versus freelancers or contractors. Amber at the moment has 850 staff, nevertheless it additionally works with lots of contractors — about 3,400 people who it could possibly faucet when it wants extra assist. This construction permits Amber to scale up or down as wanted primarily based on demand.

The corporate does due diligence not solely on political stability but additionally the macroeconomic image, and Colombia is comparatively steady as a rustic now. He acknowledged it had each social and political upheaval up to now, however he believes the brand new generations of Colombians are “eager to show to the world that their nation is price taking significantly. I feel it reveals lots of promise.”

Madbricks has experimented with quite a lot of totally different sport genres. They’ve been cellular sport developer, and Amber will possible develop its PC and console sport growth capabilities.

Madbricks has labored on a wide selection of video games.

“It’s price noting that nowadays, a majority of Amber’s work comes from PC and console for growth, which is a marked change from the previous,” Pohontu stated. “We was cellular first firm, however particularly after the pandemic, a lot of the exterior growth work out there within the business has veered away from cellular after which again to the normal platforms.”

Pohontu famous that Colombia has the next ratio of Unreal engine builders than there are in locations like Mexico. The final time that Amber added one other studio was within the Philippines in 2020. There are almost 100 folks working for that studio in Manila in the present day. That one is targeted on high quality assurance and artwork.

Pohontu famous that Amber’s revenues have mirrored demand within the business, and so Amber’s revenues in 2023 had been decrease than within the prior 12 months. The corporate severely curtailed its presence in cellular video games, and so Amber reoriented itself to doing core sport growth.

“We’ve tailored and now the scenario is steady, and we really feel assured sufficient to emerge as an acquirer of studios,” Pohontu stated. “And in part of the rationale that we’re capable of do it’s because we have now a novel ability set in taking rising markets outfits and making them higher. We have now showcased this already in a number of areas, together with in our unique location in Romania. Amber is in place in the present day.”

General, Pohontu believes that progress is beginning to come again to video games.

“We’re positively seeing elevated ranges of funding,” Pohontu stated. “You may take a look at funding ranges and also you’re discovering a resurgence. We’re not again to the golden period [during the pandemic when gamer demand surged and game companies hired a lot of people]. There wasn’t a lot funding within the final couple of years as firms retreated to their core slates. The hope is that in 2025, they are going to begin that significantly.”

Madbricks has about 40 sport builders.

As for exterior growth, Pohontu believes it’s a good time to be an acquirer. Many proficient studios need to exit robust conditions. Amber, luckily, raised $20 million in capital in 2022, again when it was simpler to take action.

Pohontu acknowledges it’s a really robust time within the business with so many layoffs. These layoffs lead to huge ethical hits for inner groups. There’s additionally the drive towards unionization.

Pohontu stated the corporate is worthwhile and it isn’t searching for funding now. He famous that the business has been doing so poorly that firm valuations are depressed.


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